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« PSP Interface Designer | Jobs @ OK/Cancel | Contract UI Designer, Orange »

Lead UI Designer, EA Canada

Mar 11 04

Source: ea.com

Referring Electronic Arts's Job Tiger0204002 -- Lead UI Designer to
you:

Get in the Game with EA!

Electronic Arts (EA) is the world's leading independent developer and publisher of interactive entertainment software for personal computers and advanced entertainment systems. EA produces over 50 game titles a year netting $2.5 B in revenue for FY 2003. We are 4000 employees strong and traded on the NASDAQ stock exchange as a part of the S&P 500. EA was just named by Fortune as one of the 100 Best Companies to Work For. We offer a dynamic environment, talented co-workers, AAA titles, career growth and competitive compensation.
Visit ( http://www.ea.com/ ) www.ea.com.

User Interface Designer

Prerequisites:

· Front End design problem solving

· A portfolio demonstrating the following is required:

Good graphic design core competencies

Ability to present complex information in a consistent, understandable fashion

Basic drawing skills

Good use of line and light

Breadth of artistic styles

· Ability to work within a style including a style set by
another artist/art director/ Brand Identity

Requirements:

· Experience on a minimum of 6-8 complete titles/productions
that have shipped, experience with large franchises or feature film are desirable

· Demonstrates an ability to develop and design a graphical
style for a product from the ground up

· Typography and Layout (specifically Grid systems)

· Demonstrates a high level of creativity in approaching work
while remaining within constraints of corporate and brand identities

Understanding:

· Demonstrates an strong understanding of

Typography and Layout (specifically Grid systems).

Composition

Color

Vector and Raster Image Creation tools and appropriate use of both

Layout package (i.e. Quark Xpress and EA FE layout tools)

Continuity as it relates to the design of interfaces/menu systems and the game’s visual design

· Demonstrates a strong understanding of:

Icon design

Interactive navigational flow and controls

Interface/menu systems assembly and vector based scripting techniques

Key principles of human interface design/ergonomics; importance of consistency in design

· At least one area of expertise in either visual design or
technical assembly of interface/menu systems

· Experience working with Flash a plus.

Responsibilities:

· From a craft perspective, supervises FE/Interface team and
deigns across a studio, while in production

· Proactively researches new and/or emerging methods for
interface design; develops methods for adapting those techniques into gaming applications

· Proactively works with FE/interface teams within home
studio to preemptively eliminate problems in the productions cycle, ideally before they occur

· Proactively works across WW Studios to maintain a level of
communication with other Interface Designers/development teams throughout EA

· Within a studio or production group, is ultimately
responsible for all interfaces, interface portions of MDD’s, reviewing and providing feedback on interface documentation

Professional:

· Proactively mentors junior Interface artists

· Adds value to franchises or a studio by using craft to
raise overall visual value and quality of game play experience

· Conducts reviews of Sr. FE/Interface staff with APM and/or
DD

· Assists in recruiting of Art staff

Sound Interesting?
( http://jobs.ea.com/viewjob.html?erjob=12974&eresc=ERFRIEND ) Click here to find submission information for this job.

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